
This should allow the ship to be autodesigned and remove the issue with the blank side component boxes Due to high confusion over the Exploration Cruiser changes and issues with the autodesigner, we have moved all of the Exploration Slot components to Aux slots instead and removed the slots on the right side of the Ship Designer (for the Exploration Cruiser only).Fixed errors in the descriptions of weapon starbase modules, they should now accurately show how many weapons they add.Made the NSC2 Mod Menu warning screen a bit more clear about what is safe to change during a game.Fixed a bug where you couldn't build Titanic batteries properly (the build limit was coded incorrectly.).The Space Factory and Space Foundry now have increased upkeep if you build an Assembly Line Manufacturing building to boost their production.The Assembly Line Manufacturing building can now be built in systems without colonies as long as there is a Space Factory or Space Foundry on the starbase.

Fixed a bug where fleets could not be mothballed again after being reactivated.
The NSC2 Mod Menu will now pop up the first time you load a save game after adding NSC2 to your mod list.Solar Panels now have an upkeep of 2 minerals and 2 consumer goods each.Please note that when we add new items, they may not be available to turn off in the NSC2 Mod Menu until we have a chance to add that coding, which is more advanced.

